Topic > The impact of violence in movies and video games on children video game "Grand Theft" Auto'". Many children and adolescents watch violent video games which can influence their behavior and actions towards others. Violent video games and other uncontrollable content have a deplorable influence on today's youth. The controversy began in 1907 when Chicago was the “first American city to implement a motion picture censorship board” (Staff). A censorship board creates questions and concerns for people in society and serves as a stimulus to start caring about violence in the media. More than 100 years later, the government has not censored violent content that affects the behavior of children and young adults. Rating systems and recommendations on violent media have been put in place. However, parents will not recognize them and will not see what makes their children happy. Parental control over children has decreased and therefore gives children the freedom to watch violent media that will harm them psychologically. However, many people feel that their right to free speech and expression is taken away when certain media are restricted. The debate over freedom of expression versus censorship for the benefit of today's youth is a controversial topic that is being discussed and fought today. The government should limit certain content to remove violence from the media because violence has harmful effects on children's behaviors, feelings, and attitudes, although some people may believe that censorship goes against the First Amendment. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an original essay The government should limit specific content to remove violence from the media due to particular factors, such as environment, money, and time. Even though rating systems have been adopted for films and content released to the public, many parents do not recognize them and, for example, are careless about what their children watch. ages 10 to 14 watch R-rated films” (Sheehan). This shows that parents and cinemas are not careful about what movie a child wants to see. Rating systems are not enough to keep children away from violence and inappropriate content. Children today have access to illegal websites that can cause health problems in the future. For example, violence can affect all aspects of a child's life, including health: in fact, the American Academy of Pediatrics concluded: 'The strength of the correlation... is greater than that between calcium intake and bone mass , lead ingestion and lowered IQ, failure to use condoms and sexually acquired human immunodeficiency virus infection, environmental tobacco smoke and lung cancer: associations accepted by doctors and on which preventive medicine is undoubtedly based (Ruschmann, “Violent Entertainment is” 33). Children and parents do not realize that violent content causes many problems over time as they watch more violence in media. The quote shows the different side effects and possible long-term effects that violent media can create when viewed from a young age. Violent media from a young age can cause harmful effects and can make the rest of his life not a failure. Health and education will be factors affected by violent video games. According to the American Academy of Pediatrics, the correlation between health and violent video games is solid. Control and control are necessary in the familyparental discipline, which can help prevent future health problems for today's youth. Film directors and video game producers earn a significant amount of money and do everything they can to continue growth. Violent content sells because of the addiction and attachment that children have. Many parents and guardians are not concerned due to the propaganda behind the marketing of the product. An example that demonstrates this is: “The various entertainment media industries have a lot of money to spend trying to convince the general public and political leaders that there is nothing to worry about” (Anderson). Media industries use propaganda and corruption to convince society that violent video games are not harmful and will not influence their behavior. Fake news and marketing prevent parents from stopping their children from purchasing violent content and video games. Money brings the worst in each of us and can make a child's life suffer. Children see violent media all over the world, and media industries will convince parents to use money to make profits. Media industries will ruin children's future to build a business and prosper. Time, money and the cruel society we live in are just some of the reasons why the government should limit the spread of specific content in the media. The government must censor particular media content to remove violence because today's youth must be able to focus on their education, have a healthy lifestyle and be safe in their community. A healthy lifestyle is important for today's children. They must be able to have a healthy lifestyle and watch age-appropriate content. However, specific contents interrupt a child's healthy lifestyle. The first indication of this came in 1982: “The National Institute of Mental Health publishes a study on the effects of mass media violence, citing the organization's concerns about its effects on the psychological health of children. It is concluded that there is a correlation between exposure to television violence and aggressive behavior in children” (Staff). Violence in the media affects children psychologically. Violent video games cause addiction in children, resulting in loss of concentration and sleep deprivation. Loss of sleep leads to a loss of concentration and less awareness of your surroundings. Violent video games and other media are a distraction from other important factors in life, such as education. Addiction causes mental disorders in children that can become very serious if left untreated. Safety is another important factor that is jeopardized and put at risk when children are addicted to violent media. A good example of this is: “Research findings reported by the Australian Psychology Society suggest that children who are exposed to a lot of on-screen violence are more likely to behave and think aggressively and to have less empathy for victims of violence ” (Sheehan). The safety of the child and the children around him have lives that are at risk due to the way violence influences the child's behavior. Violent media causes a change in attitude and behavior that can be dangerous for those around. The safety of other children is at risk. The government should limit violent media to protect society from mental conditions that endanger others. Addiction creates a short temper and prevents you from thinking straight, which can alter the way you look at people and the law. The best way to look at this isthrough the education factor. Parents want the best education for their children and want them to thrive. Parents want their children to be successful and focused on their future. However, violent content causes children to become less focused on studying and worried about their future, and become more violent and neglectful. Aggression and change in behavior create a whole new perspective on the child's life. For example, "Once [researchers] discovered that observational learning occurs not only when young people see how people behave in the real world but also when they see characters in movies and television, many began to focus exactly about how watching such violent stories increases subsequent aggression” (Anderson). Researchers have studied violent behavior and observed that violent media creates behaviors that influence their education and personality. Children learn from what they see in television and on the Internet. They will assimilate the actions and the attitudes of violent characters.Teenagers will be careless about their actions that influence society and their education. Violence in the media should be limited to create a successful life for today's youth. Education, health and safety are important factors that parents and guardians must keep tabs, so that violent content in the media should not interfere in a child's life. In contrast, the government restricting certain content to remove violence would create mutiny and society to go against government laws. Some people in society believe that censorship goes against the First Amendment. One notable example is: “But a federal judge in 2006 ruled that “depictions of violence are entitled to full constitutional protection” and that the Louisiana law constitutes an “invasion of the First Amendment rights” of manufacturers, sellers and video game buyers." "("Violence in the media"). Censorship is not considered unconstitutional because it concerns the protection of young minds. Some content should be limited to be beneficial to viewers and protect the education of children and adolescents. Freedom of speech is allowed in many films, but some content should be restricted to protect children. The right to free speech and freedom of expression must be controlled and regulated. It is a right that should be used wisely and to control violence in the media. Many scientists and researchers are against the idea that violence causes a change in behavior, attitudes and feelings. This can be seen when “Kutner and Olson also suggest that playing video games can help players later in life children to become better decision makers and allowed women to hone skills that improved their performance as surgeons, scientists, and engineers” (Ruschmann “Critics Wrongly Blame” 83). However, the level of video game violence is the main factor that causes adolescent aggression. Kutner and Olson could have played a PG-rated video game, which can be educational and helpful. Violence in video games or Internet content should influence a child's perspective on their surroundings. It's true that many video games are educational and can help a child develop an engineer's mind. However, many video games are violent and these should be limited to eliminate violence; not all video games are violent. Children will benefit from censorship of violent content, while in fact the industry.