The thesis essentially addresses the Virtual Team Setup and considers the fundamental management dynamics as evaluable parameters. The drive to conduct research occurs in the context of globalization and thus utilizes talent distributed through “virtualization technology.” The review concludes with findings indicating positive and mixed interpretations in favor of virtual teams. The first part of the magazine addresses a very specific area of “Software Engineering” and the second part is about virtual team setup as a general and evolving management model. I am considering the second part of my deduction for further and future implications. In the future, Virtual Teams will be inseparable entities of modern global organizations. Today it is clearly visible that the global economy is based on two main sectors: manufacturing (including information technology products) and services. Manufacturing involving products invariably has a useful life and therefore tends to become saturated due to changing requirements or technological advancement. Whatever the reason, throughout the entire product lifecycle, support and service are indispensable and this is where virtual teams play an important role. Highly standardized guidelines need to be analyzed and created to protect the rights of virtual team members working across international borders and responsibilities of hiring organizations. This will help create virtual teams quickly and effectively. SUPPORT History of Technology: In the early days of digital electronic technology, Intel introduced the first microprocessor that changed the very face of business. Hardware that needed software to support business applications opened the door to collaboration. So a virtual glue... middle of paper... former employers, and they take care of all the financial and legal aspects of contractual assignments, freeing potential employers to hire and go (Loyal Mealer, March 20, 2009). Gathering the right talent for a specific task is key to the team's success. In this aspect oDesk has built a system to evaluate registered talent based on the ratings provided by previous contractors and their experience and success (Loyal Mealer, March 20, 2009). CONCLUSIONS 'Virtual reality conference rooms' simulated with 3D holographic technology and (or) 'Augmented video streaming technologies' that can make virtual teams more realistic and practical. In the future, I strongly believe that highly skilled individuals with specific functional skills will come together as “virtual team entities” and be available to organizations simply as “Talent Service".
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